Overview
This workshop on Virtual Humans and Crowds in Immersive Environments aims to:
- Present state-of-the-art character and crowd animation techniques for interactive agents in VR and immersive environments.
- Explore new research opportunities enabled by populated virtual environments.
- Discuss technological requirements for future applications, gathering input from users and industry experts.
Participants will learn about character and crowd animation techniques, research opportunities in populated virtual environments, and future technological requirements for immersive applications. The workshop employs a combination of panel discussions and presentations to engage researchers from various disciplines involved in virtual human and crowd modeling.
Syllabus
Intro
Workshop Overview
Interests
Goals
Sponsors
Perception Action Loop
Virtual Boxer
Results
Questions
Daniel
Guide Approach
User Study
Discussion
Next Presenter
Project Context
Style Design
Questions and Suggestions
Final Paper
Motivation
Taught by
IEEE Virtual Reality Conference