Advanced OpenGL Tutorial – Skeletal Animations with Assimp

Advanced OpenGL Tutorial – Skeletal Animations with Assimp

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) Intro

1 of 7

1 of 7

) Intro

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Advanced OpenGL Tutorial – Skeletal Animations with Assimp

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  1. 1 ) Intro
  2. 2 ) Loading models using Assimp
  3. 3 ) Part 1: Rigging, Skinning, and Animating 3D Models
  4. 4 ) Part 2: Mapping Vertices of Model to Bones
  5. 5 ) Part 3: Transformation Matrices
  6. 6 ) Part 4: Integrating Assimp Matrices into Skinned Mesh Class
  7. 7 ) Part 5: Integrating Animation Data into Skinned Mesh Class

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