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Classroom Contents
Enter the Rumbleverse - What Goes Into a Good Battle Royale? - Unreal Fest 2022
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- 1 Intro
- 2 Level Streaming
- 3 World Composition
- 4 Lighting
- 5 Character Customization
- 6 Characters
- 7 Optimization Philosophy
- 8 Depth Prepass
- 9 Modified Prepass
- 10 Player Occlusion + Outline
- 11 Reflection Environment
- 12 Tile Classification
- 13 Tile Classify Shader
- 14 Env Apply Shader
- 15 Classification Cost
- 16 Building Rendering
- 17 ISM Component Drawbacks
- 18 GPU-driven rendering
- 19 GPU-driven ISM Component
- 20 CPU LOD Selection
- 21 Individual Components
- 22 Cook-time Conversion
- 23 Instance ID Indirection
- 24 Update Args Shader
- 25 Asset Auditing Logs
- 26 ListTextures
- 27 Advanced Search Syntax