Good Code - What, Why, and How to Get There

Good Code - What, Why, and How to Get There

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Introduction

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1 of 44

Introduction

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Classroom Contents

Good Code - What, Why, and How to Get There

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  1. 1 Introduction
  2. 2 What is good code
  3. 3 Why is it readable
  4. 4 Usability
  5. 5 Common Case
  6. 6 Business Case
  7. 7 Technical Quality
  8. 8 Fast
  9. 9 Fast isnt an issue
  10. 10 Vacati
  11. 11 Corolla
  12. 12 Outline
  13. 13 Personal Story
  14. 14 White Space
  15. 15 Whitespace
  16. 16 Narrative
  17. 17 Comments
  18. 18 Example Comment
  19. 19 Bug Documentation
  20. 20 Logic
  21. 21 Screen naming
  22. 22 Details
  23. 23 What does this do
  24. 24 Why would we want you
  25. 25 Interview moment
  26. 26 Make logic visible
  27. 27 Looking for tickets
  28. 28 Implementing algorithms
  29. 29 Separate methods
  30. 30 What abstraction means
  31. 31 Sample code
  32. 32 Technical details
  33. 33 Complexity
  34. 34 Cleverness
  35. 35 Cut and Paste
  36. 36 Named Constants
  37. 37 Architecture
  38. 38 Control Flow
  39. 39 ObjectOriented Paradigm
  40. 40 Multiple Return Points
  41. 41 Multiple Methods
  42. 42 Complicated Stuff
  43. 43 Multithreading
  44. 44 Extra Flexibility

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