Why I Reimplemented Trio in a Game Engine

Why I Reimplemented Trio in a Game Engine

PyCon US via YouTube Direct link

A Standard PyGame Tutorial

1 of 18

1 of 18

A Standard PyGame Tutorial

Class Central Classrooms beta

YouTube playlists curated by Class Central.

Classroom Contents

Why I Reimplemented Trio in a Game Engine

Automatically move to the next video in the Classroom when playback concludes

  1. 1 A Standard PyGame Tutorial
  2. 2 Hard-coded game loop
  3. 3 Scenegraph
  4. 4 Taking the concurrent view
  5. 5 Update functions do busy work
  6. 6 Coroutines to the rescue!
  7. 7 Unity Game Engine
  8. 8 Scratch has implicit coroutines
  9. 9 Subtasks are launched through nurseries
  10. 10 Asyncio Task Group arriving in 3.11
  11. 11 Enemies that come in waves
  12. 12 Each ship is a bundle of tasks
  13. 13 Awaiting input
  14. 14 Outer cancellation implies inner cancellation
  15. 15 Event Objects
  16. 16 Synchronisation using events
  17. 17 Event loops
  18. 18 Discrete vs continuous time

Never Stop Learning.

Get personalized course recommendations, track subjects and courses with reminders, and more.

Someone learning on their laptop while sitting on the floor.