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Domestika

3D Character Design: From Drawing to Modeling

via Domestika

Overview

Give a new dimension to characters by creating your protagonist in Photoshop before giving it depth and volume with ZBrush and Maya
  • Introduction
  • Creating the Character
  • Sculpting the Character in ZBrush
  • Setting up the Character in Maya
  • Final project
Portraying a character’s personality when rendering in 3D begins with imagination and a 2D sketch. Self-taught visual development artist Segun Samson is passionate about developing captivating characters that connect with their audiences. He has worked with numerous studios including Triggerfish Animation, Dreamcast Animation, and Sunrise Productions.

Discover how to create a unique character concept into readable 3D designs filled with appeal and personality. Build your 2D character in Photoshop, before learning how to block out, sculpt, and fully render your protagonist on ZBrush and Maya.

Syllabus

  • About Me
  • Influences
  • Gathering Ideas and References
  • Sketching in Photoshop 1
  • Sketching in Photoshop 2
  • Adding Colour and Finalising the Character 1
  • Adding Colour and Finalising the Character 2
  • Blockout in ZBrush 1
  • Blockout in ZBrush 2
  • Blockout in ZBrush 3
  • Blockout in ZBrush 4
  • Detailing the Character 1
  • Detailing the Character 2
  • Texturing the Character and Refining the Pose 1
  • Texturing the Character and Refining the Pose 2
  • Setting up Shaders in Maya
  • Rendering the Character in Maya 1
  • Rendering the Character in Maya 2
  • Final Presentation
  • Character Design for 2D to 3D

Taught by

Segun Samson

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