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edX

A Complete Guide to Game Design

Hewlett-Packard via edX

Overview

The conceptualization, development, and implementation of all the elements that make up an entire game constitutes game design. It includes gameplay, art, sound, and storytelling.

The field of game design has grown significantly in recent years, as video games have become a major form of entertainment with an estimated 3 billion users worldwide.

Embark on an exciting journey into the dynamic realm of game design through this comprehensive course from HP. Remember to obtain your certification for free by using referral code 6FJGJOTX7MFH5M2H

Why learn from us:

  • HP’s Esports Management and Game Development program – ‘HP Gaming Garage’ – blend’s HP’s technology and innovation heritage with leading academia’s subject matter expertise
  • One of the most comprehensive education programs on Esports and Gaming that takes the learner on a complete journey from development to management
  • Easy to follow modules with many real-life industry examples and references
  • Worldwide recognition and acceptance through verifiable certification on successful completion of each course
  • Certification provided free-of-cost through a reference voucher code available on each course page

Syllabus

Introduction to Game Design

  • Module 1: Course Intro / Summary

Playing, Analyzing and Understanding Games:

  • Module 2: Game Design Concepts
  • Module 3: History of Games & Gaming
  • Module 4: Game Analysis
  • Module 5: The MDA Framework

Story Writing in Games

  • Module 6: Traditional / Linear Storytelling
  • Module 7: Nonlinear Storytelling

Interaction in Gaming

  • Module 8: Game Dynamics and Feedback Loops
  • Module 9: Interesting Decisions

Kinds of Fun and Players

  • Module 10: Kinds of Fun / Player Types

Subspecialties of Game Design:

  • Module 11: Level Design (PvE)
  • Module 12: Level Design (PvP)

User Interface and User Experience:

  • Module 13: UI/UX Design

Setting Up and Running a Playtest

  • Module 14: Playtesting

Game Balance and its Tools:

  • Module 15: Game Balance

Game Prototyping:

  • Module 16: Rapid Prototyping

Writing and Communicating Plans

  • Module 17: Design Documentation
  • Module 18: Rules Writing
  • Module 19: Communication within Teams

Growth in Game Design

  • Module 20: Careers in Game Design

Taught by

Ian Schreiber

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