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edX

The What and How of Esports Management!

Hewlett-Packard via edX

Overview

Electronic sports (Esports) or competitive gaming has been growing rapidly in popularity to become a multibillion-dollar industry.

Our Esports Management course is designed to equip you with the knowledge and skills necessary to thrive in this dynamic and rapidly growing industry. From managing Esports teams and events to marketing and content creation, there are many ways to get involved and build a rewarding career.

Get ready to make your mark in the thrilling world of Esports!

Remember to obtain your certification for free by using referral code 6FJGJOTX7MFH5M2H

Why learn from us:

  • HP’s Esports Management and Game Development program – ‘HP Gaming Garage’ – blend’s HP’s technology and innovation heritage with leading academia’s subject matter expertise
  • One of the most comprehensive education programs on Esports and Gaming that takes the learner on a complete journey from development to management
  • Easy to follow modules with many real-life industry examples and references
  • Worldwide recognition and acceptance through verifiable certification on successful completion of each course
  • Certification provided free-of-cost through a reference voucher code available on each course page

Syllabus

Introduction to Esports

  • Module 1: What is Esports
  • Module 2: Esports Mediums
  • Module 3: Popular Esports Gaming
  • Module 4: Genres of Esports
  • Module 5: Real Sports vs. Esports

Esports Ecosystem and Stakeholders

  • Module 6: Esports Ecosystem
  • Module 7: Esports Stakeholders

Careers and Opportunities in Esports

  • Module 8: Careers in Esports

Organizational aspects of Esports

  • Module 9: Esports Platforms
  • Module 10: Structure of Esports Organizations

Levels and Competition in Esports

  • Module 11: Levels of Esports
  • Module 12: Esports Players

Coaching and Team Dynamics in Esports

  • Module 13: Coaching in Esports
  • Module 14: Esports Teams

Game Publishers and Esports

  • Module 15: Game Publishers

Management and Business in Esports

  • Module 16: Managerial Issues in Esports
  • Module 17: Esports Investment

Planning and Executing Esports Events

  • Module 18: Esports Events
  • Module 19: Esports Marketing
  • Module 20: Esports Tournament Operations

Sponsorship and Growth in Esports

  • Module 21: Esports Sponsorship

Taught by

Kevin Mitchell

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