This course assumes you have the prerequisite knowledge from the previous three courses in the specialization. You should make sure you have that knowledge, either by taking those previous courses or from personal experience, before tackling this course. The required prerequisite knowledge is listed in the "Who this class is for" section below. Throughout this course you'll build on your foundational C# and Unity knowledge by developing more robust games with better object-oriented designs using file input and output, inheritance and polymorphism, and event handling.
This course gives you even more tools to help you build great games with C# and Unity!
Module 1: Start using files to implement your Unity games
Module 2: Learn how inheritance and polymorphism help us write less code for our games
Module 3: Implement event handling to make better object-oriented designs and add menus to your Unity games
Module 4: Explore the complete implementation of a small Unity game
Module 5: Complete final peer review
“Unity” is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere.
This course is an independent work and is not sponsored by, authorized by, or affiliated with Unity Technologies or its affiliates