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IONIS

Introduction au game design

via IONIS

Overview

As and when this course you will learn and acquire the basic concepts necessary for the realization of a play. After addressing the question of the interest of the Game Design as professional competence, we will look at some numbers issues faced by the game designer when creating a game: playability issues and accessibility, management reflexes, introduction to probability and randomness, establishment of saving resources and information, mechanics conflict and cooperation. Exercises will mark your journey you and allow you to self-evaluate. Animations and challenges are on offer to allow you to set applications and share your knowledge.

Syllabus

  • Game Design: What is game design methodology?
  • Accessibility, gameplay, replayability
  • Introduction to Conflict and Cooperation
  • The share of Chance and Reflection in a Play
  • Managing information in a Play
  • The different types of games

Taught by

Farid Ben Salem and Jonas Kaloustian

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