Introduces particles (used to simulate effects like snow, sparks, fog, or fire) and dynamics (which allow you to define how objects interact with their environment).
Overview
Syllabus
Introduction
- Welcome
- Using the exercise files
- Understanding the Emitter object
- Working with particle forces
- Particle exercise: Creating an impact splash
- Explaining the Thinking Particles (TP) workflow
- Breaking down the TP standard emitter
- Using TP with the MoGraph Tracer
- Understanding the dynamics engine
- Explaining the difference between Rigid and Soft Bodies
- Working with MoGraph and dynamics
- Combining TP and dynamics
- Creating dangling objects with spline dynamics
- Final thoughts
Taught by
Rob Garrott