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LinkedIn Learning

Creating Product Shots in Maya

via LinkedIn Learning

Overview

Render product shots in their best light with Maya and After Effects.

Syllabus

Introduction
  • Welcome
  • Using the exercise files
1. Laying Out the Scene
  • Importing a CAD model
  • Setting units and grid options
  • Moving viewport cameras
  • Managing the scene hierarchy
  • Creating display layers
  • Modeling a tabletop
  • Modeling an environment sphere
  • Creating a camera
  • Framing the shot
2. Studio Lighting
  • Creating an ideal diffuse test object
  • Enabling mental ray
  • Setting up a linear lighting workflow
  • Creating area lights
  • Building white cards
  • Focusing the lights
  • Controlling intensity
  • Adjusting area-light samples
  • Optimizing Final Gathering
3. Shading Models with Materials
  • Creating shaders with mia_material_x_passes
  • Creating an environment material
  • Customizing a chrome material
  • Creating a reflective tabletop material
  • Mapping reflection and transparency
  • Blurring a file map
  • Adjusting colors with RemapHSV
  • Shading white cards
  • Fine-tuning studio lights
  • Adding a procedural 3D texture
  • Creating a painted metal material
  • Customizing a glass material
  • Understanding ambient occlusion in mia_material
  • Applying ambient occlusion in a shading network
4. Image-Based Lighting
  • Understanding image-based lighting
  • Adding image-based lighting
  • Setting IblShape attributes
  • Controlling Light Emission
  • Fine-tuning image-based lighting
5. Rendering and Color Correction
  • Rendering to high dynamic range
  • Defining After Effects color settings
  • Color correction in After Effects
  • Rendering depth of field with the bokeh lens shader
  • Controlling mental ray quality
  • Setting up render passes
  • Rendering an ambient-occlusion pass
  • Layering render passes in After Effects
  • Adjusting render passes
Conclusion
  • Goodbye

Taught by

Aaron F. Ross

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