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LinkedIn Learning

Fusion 360: Tips, Tricks, and Techniques

via LinkedIn Learning


Stay on top of the latest Fusion 360 techniques and tools. Tune in every Friday for a new tip to enhance your design workflow.

Fusion 360—the popular 3D design and fabrication tool from Autodesk—is constantly evolving. This weekly series keeps you up to date with the latest and greatest in the Fusion 360 feature set, providing tips tailored for beginners jump-starting their learning journey with this tool. Instructor Jomarc Baquiran presents a new topic each week, highlighting helpful techniques and best practices that you might not find in the Fusion 360 documentation. Tune in every Friday for a new tip to enhance your design workflow.Note: Because this is an ongoing series, viewers will not receive a certificate of completion.


  • Welcome
Fusion 360 Tips and Tricks
  • Z-up for 3D printing
  • Sketch and modeling environment
  • Selecting nested objects
  • Intersect: Protruding text on faces of a cylinder
  • Center of rotation in camera orbit
  • Snap to grid and incremental move
  • Capture Design History
  • Sharing files inside Fusion 360
  • File version and file promotion
  • Custom keyboard shortcuts
  • Create an arc in the Line command
  • S key
  • Redefining sketch planes
  • Window and crossing selection
  • Terminating line chain creation
  • Right-click to grab sketch constraints
  • Reuse sketch profiles
  • Find in browser
  • Click and hold a line
  • Holding Shift when on hor/ver constraint
  • Import a CAD file without internet connection
  • Disabling inferred constraints
  • 3D sketching
  • Locking views for render
  • Selection set
  • Named views
  • Component color cycling
  • DXF files in Fusion 360
  • Removing material with shell
  • Dimensioning circle and arc tangent
  • Object snap in forms
  • Formulas and mathematical operations in dimensions
  • Concentric holes
  • Forward slash on the timeline
  • Component reference between two faces
  • Merge bodies into sheet metal
  • Identifying internal volume
  • Animate model
  • Exporting components from an assembly
  • Adding a thumbnail
  • Using sketch entities for component reference
  • Joint limits
  • Joint origin
  • Creating a knurl
  • Create components from bodies
  • Resetting default view
  • Multibody part modeling in Fusion 360
  • Section analysis
  • Measure tool
  • Setting multiple viewports
  • Creating motion studies
  • Creating a motion link
  • Contact sets
  • Cloud credits in Fusion 360
  • Inserting McMaster-Carr components
  • Importing SVG files into Fusion 360
  • Units in values field
  • Project geometry
  • Scale entire sketch at first dimension
  • Show ghosted result body
  • Mouse pan, zoom, and orbit preferences
  • New component

Taught by

Jomarc Baquiran

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