Learn about the psychological reasons why good UI design works, so that you can build websites and apps that work the way your users think.
Overview
Syllabus
Introduction
- Welcome
- Designing around human limitations
- Memory overload
- The 7 +/- 2 rule
- Telling stories
- Distractions
- Notifications and alerts
- Flow and scanning
- How we group the things we see
- Consistency
- How we (don’t) read online
- Vision issues
- Desktops aren’t desk tops
- Fitts’ Law
- Interaction speed
- Input speed
- Voice control
- International differences
- Smoothing out the workflow
- Smart defaults
- Control versus being lead
- Progressive disclosure
- Inductive interfaces
- Knowledge work interfaces
- Help doesn't help
- Assistance in the UI
- Dialog boxes
- Error messages
- Using graphics
- Attractive things work better
- Fix small annoyances
- Create big differences
- Design for delight
- Next steps
Taught by
Chris Nodder