Learning Marmoset Toolbag
Overview
Learn how to use the features offered in Marmoset Toolbag, a rendering toolkit and look-dev suite, so you can use the software in your individual or professional projects.
Marmoset Toolbag is a full-featured, real-time rendering toolkit and look-dev suite bundled in an easy-to-use package. This straightforward and robust software offers digital artists the ability to see their 3D models in real time. Marmoset Toolbag works seamlessly with other procedural-based software used by professional game and media developers, such as Substance Painter, Quixel, MARI, and 3D-Coat. In this course, Christian Bradley breaks down the rendering pipeline provided by Marmoset Toolbag 2. Follow Christian as he provides an overview of the program's interface and explains basic techniques such as importing models. He also explains how the various map types affect the materials created in the program, walks you through how to save presets, and shows how to render your creations.
Marmoset Toolbag is a full-featured, real-time rendering toolkit and look-dev suite bundled in an easy-to-use package. This straightforward and robust software offers digital artists the ability to see their 3D models in real time. Marmoset Toolbag works seamlessly with other procedural-based software used by professional game and media developers, such as Substance Painter, Quixel, MARI, and 3D-Coat. In this course, Christian Bradley breaks down the rendering pipeline provided by Marmoset Toolbag 2. Follow Christian as he provides an overview of the program's interface and explains basic techniques such as importing models. He also explains how the various map types affect the materials created in the program, walks you through how to save presets, and shows how to render your creations.
Syllabus
Introduction
- Welcome
- How to use the exercise files
- Quick tour of the Toolbag interface
- Add and organize models
- Object transformations
- Add material to the model
- Save a scene
- What is PBR?
- Metal and non-metal surfaces
- Reflectivity
- Microsurface settings
- Create a new scene and add light
- Skylight images
- Textures available in Toolbag
- Normal maps
- Transparency settings
- Work with preset materials
- Cameras and post effects
- Image-based lighting
- Render settings
- Rendering with the Turntable
- Watermark the final render
- Final renders review
- Next steps
Taught by
Christian Bradley
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