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LinkedIn Learning

Matte Painting: Environments for Film

via LinkedIn Learning

Overview

Learn current industry techniques for creating digital matte painting for features films, from DreamWorks artist Danny Janevski.

Syllabus

Introduction
  • Welcome
  • What to know
  • Exercise files
1. Layout
  • Concept frames or inspiration
  • Layout geometry in Clarisse
  • Layout importance and set breakup
2. Asset Creation
  • Import and separate geometry in ZBrush
  • Renaming geometry
  • Creating a top-down render
3. World Building and Terrain Generation
  • Import into World Machine
  • Creating nodes in World Machine
  • Adjusting height and resolution
  • Using erosion in World Machine
  • Adding color to erosion
  • Mesh and texture output
  • Advanced macros
  • Rendering through tiled output
  • Converting files to use with Clarisse
4. Look Development
  • Import OBJs into Clarisse
  • Setting up Lookdev
  • Shader creation using textures and masks
  • Creating a layered shader
  • Creating a rock and sand shader
5. Final Layout
  • Creating the final layout
6. Project Setup
  • Projection setup
  • Creating render layers
  • Resolution
7. Matte Painting
  • Key art: Paint setup
  • Key art: Creating a haze
  • Key art: Sky setup
  • Key art: Painting the sky
  • Key art: Painting the mountain
  • Key art: Final touches
  • Exporting layers
8. Projection
  • Importing layers into Nuke
  • Shuffle node and scene setup
  • Projection
  • Compositing
  • Rendering
  • Final render
Conclusion
  • Next steps

Taught by

Danny Janevski

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