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LinkedIn Learning

Migrating from Flash to Toon Boom Harmony

via LinkedIn Learning

Overview

Transition from Flash to Toon Boom Harmony. Learn about Flash tools and their Toon Boom equivalents and how to complete common drawing and animation tasks in Toon Boom Harmony.

Syllabus

Introduction
  • Welcome
  • What you should know before watching this course
  • Using the exercise files
1. Toolbar
  • Setup, preferences, and project structure
  • Selection and Subselection
  • Free Transform
  • Gradient Transform
  • 3D Rotation
  • The Lasso tool
  • The Pen tool
  • Using text
  • The Line tool
  • Hairlines (invisible lines)
  • Rectangle and Oval
  • The Pencil tool
  • The Brush tool
  • Using bones
  • Using the Paint Bucket
  • Ink Bottle
  • The Eyedropper tool
  • The Eraser tool
  • Width
  • Hand and Zoom
  • Using color
  • The Snap tool
2. Windows
  • Align
  • Information and Transform
  • Color and Swatches
  • Library
  • Working in the timeline
  • Using the camera
3. Drawing and Design
  • Drawings and exposures vs. keyframes
  • Managing, renaming, and deleting drawings
  • Managing exposures on Xsheet
  • Onion Skin
  • Cleaning up drawings with the Brush and Cutter tools
  • Convert lines to fills
  • Groups
  • Pivot, scale, skew, and distort
  • Flip vertical and flip horizontal
  • Optimize shapes
  • Distribute to layers
  • Layer hierarchy (z-nudge)
  • Arrange elements in depth
  • Painting highlights, gradients, and shadows
  • Working with the grid
  • Trace bitmap
  • Importing Flash SWF
4. Animation
  • Motion tweening (using keyframes)
  • Guide layers
  • Easing in and out
  • Adding nested drawings
  • Navigating through the timeline
  • Shape tweening
  • Advanced shape tweening
  • Creating a body comp
  • Creating a head and mouth comp
  • Bones IK rig
  • Fixing layer issues with z-depth
  • Hand comp
  • Eye blink
  • Masking in Toon Boom Harmony Premium
  • Masking in Toon Boom Harmony Essentials
  • Completing the IK rig
  • Copying and pasting frames, exposures, and drawings
  • Duplicating characters and layers
  • Symbols
  • Opening an external library
  • Effects
  • Labels
  • Camera moves
5. Audio, Importing, and Exporting
  • Importing and editing audio
  • Importing images (via vector conversion)
  • Exporting images and movies
Conclusion
  • Next steps

Taught by

Dermot O' Connor

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