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Rhino and V-Ray: Architectural Rendering

via LinkedIn Learning


Make your architectural designs more realistic and visually compelling. Learn how to render interior and exterior scenes with Rhino and V-Ray.

A detailed rendering job can make your building models look more realistic and professional—and help sell clients on your ideas. This course teaches everything you need to know about rendering interior and exterior architectural scenes with Rhino and V-Ray. Using a pavilion of his own design, author Dave Schultze shows how to set up Sun, Sky, and V-Ray lighting systems; apply glass, metal, stone, and wood materials; and insert trees, grass, and people for additional scale and interest. Plus, learn how to use cameras and compositing techniques to add a sense of depth and realism to your designs.


  • Welcome
  • What you should know before watching this course
  • Using the exercise files
1. System Setup
  • Why use V-Ray?
  • Dave's recommended hardware
  • Customizing the interface to match my screen
  • Installing V-Ray and DR Spawner
  • A quick tour of the rendering interface
2. Terminology and Strategy
  • Geeky definitions you should know
  • Activating V-Ray and understanding its approach
  • Understanding critical quality settings
  • The new physical camera vs. the old default camera
  • Understanding the process and strategy
  • Setting the camera exposure
  • V-Ray settings for architecture
3. Lighting and Exposure
  • Lighting strategy: Setting up the material override
  • Lighting with the Sun system
  • Real-time rendering with RT
  • Dome lighting with HDR images
  • Using V-Ray lights
  • Hacking with V-Ray lights
  • Using architectural Illuminating Engineering Society (IES) lights
4. Basics of Building Materials
  • Strategies for materials
  • Making architectural glass geometry
  • Rendering with architectural glass
  • Working with metal materials
  • Rendering with stone and masonry
  • Working with plaster and concrete
  • Applying wood to floors and walls
5. Adding Exterior Items: Trees, Grass, and people
  • Strategies for "entourage"
  • Creating realistic grass
  • Making trees
  • Using proxies for complex or duplicate items
  • Inserting people for scale and interest
  • Rendering water features
6. Camera and Rendering
  • Camera strategies
  • Making non-photo-realistic illustrations
  • Creating depth of field
  • Compositing from 3D to 2D
  • Random tips and tricks
  • Next steps
  • Additional resources to check out

Taught by

Dave Schultze

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