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LinkedIn Learning

Rigging a Cartoon Character in Maya

via LinkedIn Learning

Overview

Add squash and stretch to a rig in Maya, using techniques specific to cartoon characters: stretchy joints, IK/FK switching, and facial rigging.

Syllabus

Introduction
  • Welcome
  • Using the exercise files
  • Assumptions and model requirements
1. Creating Stretchy Joints
  • Basic stretch theory
  • Setting up the leg joints
  • Measuring the joint chains
  • Creating stretch using expressions
  • Creating stretch in the Node Editor
  • Finalizing leg chains
2. Creating Stretchy Spines
  • Drawing the hip and spine joints
  • Adding controllers to the hip and spine
  • Adding spine stretch
3. Setting Up FK/IK Switching
  • Basic FK/IK switching theory
  • Setting up the joints and controllers
  • Wiring up the FK/IK rig
  • Adding in stretch
  • Finalizing the arm
4. Skinning and Blend Shapes
  • Manipulating faces with blend shapes
  • Creating jaw controls with joints
  • Skinning the character
  • Adjusting skin weights
5. Facial Rigging
  • Creating controls for facial animation
  • Controlling eyelids
  • Wiring custom sliders
  • Wiring simple two-way controls
  • Wiring complex two-way controls
  • Rigging the eyes
  • Controlling the teeth
6. Testing
  • Cleaning up the rig
  • Animating a simple test
Conclusion
  • Next steps

Taught by

George Maestri

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