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SynthEyes Essential Training (2015)

via LinkedIn Learning

Overview

Learn how to create solid 3D tracks for advanced visual effects using SynthEyes.

3D tracking is the foundation for advanced visual effects in films and commercials seen all over the world. SynthEyes is one of the most popular software packages for 3D tracking, capable of complex camera moves and object tracking. Join Brian Morse as he reviews essential tools and techniques in SynthEyes, beginning with a quick start guide to help you create accurate 3D solves quickly. He shows how to analyze a shot, compensate for lens distortion, and use both the manual and automatic features in SynthEyes to help you get the best solve for your camera. Plus, learn about more advanced techniques, like object tracking with a moving camera. The course closes with a look at exporting to a variety of animation packages: After Effects, NUKE, Maya, and CINEMA 4D.

Syllabus

Introduction
  • Welcome
  • Using the exercise files
  • Interface overview
  • Preferences overview
  • Matching-moving process
  • Camera basics
  • Photogrammetry
1. Quick Start
  • Importing and evaluating footage
  • Automatic tracking
  • Solving and refining
  • Setting up a coordinate system
  • Exporting to other software
2. Setting Up Our Project
  • Analyzing the shot
  • Shot and project settings
  • Image preprocessing
  • Setting up prediction modes for our shot
3. Lens Distortion and Camera Settings
  • Overview of lens distortion
  • Distortion workflows
  • Using Calculate Lens Distortion
  • Using a lens grid to find the lens distortion
  • Manually finding lens distortion
4. Masking and Roto
  • Overview of masking and roto
  • Setting up roto for cameras and objects
  • Adding trackers to roto shapes
  • Using alpha channels for roto
5. Tracking
  • Automatic tracking
  • Features panel (semiautomatic)
  • Supervised tracking
  • Combining trackers
  • Zero weight trackers
6. Examining and Refining Your Tracks
  • Quick check
  • Using the Graph Editor
  • SimulTrack view
  • Cleaning up trackers
  • Adding many trackers
7. Solving the Camera
  • Overview of the solver
  • Solving the shot
  • Refining the solve
8. Setting Up a Coordinate System
  • Overview of the coordinate system
  • Automatic placement
  • 3-point coordinate setup
  • Manual alignment
9. Geometry
  • Adding 3D objects
  • Mesh creation
10. Tripod Shots
  • Overview of tripod moves
  • Setting up a tripod shot
  • 3D alignment
11. Object Tracking
  • Overview of object tracking
  • Object tracking
  • Solving for a joint moving camera and object
12. Exporting to Animation Packages
  • Overview of export
  • Exporting to After Effects
  • Exporting to NUKE
  • Exporting to Maya
  • Exporting to CINEMA 4D
Conclusion
  • What's next?

Taught by

Brian Morse

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