VFX Techniques: Tracking Objects onto a Face
Overview
Shows how to build complex composites with After Effects and mocha, where motion graphics are mapped to live-action footage of an actor's face.
VFX Techniques introduces common yet critical visual effects techniques that are used in film and television shows on a regular basis. This installment shows how to build complex composites with Adobe After Effects and mocha, where motion graphics are mapped to live-action footage of an actor. Author Lee Lanier starts by combining rotoscoping and effects to digitally apply makeup to an actor to disguise motion tracking marks. Then discover how to transfer footage into mocha and generate planar tracking data that you can use to motion track graphics to the moving face of the actor. Plus, learn how to build and adjust motion graphics to create the look of a virtual tattoo and a pair of holographic heads-up glasses.
VFX Techniques introduces common yet critical visual effects techniques that are used in film and television shows on a regular basis. This installment shows how to build complex composites with Adobe After Effects and mocha, where motion graphics are mapped to live-action footage of an actor. Author Lee Lanier starts by combining rotoscoping and effects to digitally apply makeup to an actor to disguise motion tracking marks. Then discover how to transfer footage into mocha and generate planar tracking data that you can use to motion track graphics to the moving face of the actor. Plus, learn how to build and adjust motion graphics to create the look of a virtual tattoo and a pair of holographic heads-up glasses.
Syllabus
Introduction
- Welcome
- Using the exercise files
- What you need to know about this course
- Breakdown of the final comp
- Review of the image sequences
- Setting up the project in After Effects
- Rotoscoping tracking marks
- Disguising marks with grading and noise
- Rotoscoping the foreground
- Removing remaining track marks
- Preparing the footage for tracking
- Setting up a mocha project
- Planar tracking a face
- Adjusting planar surfaces
- Looking at the Curve Editor
- Importing track data from mocha
- Adjusting corner pin curves
- Fine-tuning tracked artwork
- Adding a second tracking layer in mocha
- Offsetting the planar surface
- Animating an artificial camera
- Animating text
- Wrapping up the motion graphics
- Tracking the heads-up display
- Fabricating geometry and shadows
- Adding highlights and light effects
- Applying color and light effects
- Batch rendering the final comp
- Looking at the final scene
- Next steps
Taught by
Lee Lanier
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