In this ZBrush tutorial, learn how to make 3D models and learn how to render with KeyShot.
Overview
Syllabus
Introduction
- Welcome
- What you should know
- Exercise files
- Making the razor blade
- Brainstorming design ideas
- Designing variations
- Modeling the chosen design
- Adding the blade retraction switch
- Detailing the retraction button
- Making the clip hole
- Modeling the grips
- Crafting the logo
- Challenge: Make the lock and unlock button
- Solution: Make the lock and unlock button
- Adding the finishing details
- Getting the Booleaned mesh
- Using DynaMesh to soften hard edges
- Decimating to reduce polygon count
- Render preparation
- Sending the scene to KeyShot
- Applying the materials
- Positioning the object in the scene
- Setting up the lights
- Setting up the renderer
- Where to go from here
Taught by
Ryan Kittleson