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ZBrush and Keyshot for Product Design and Rendering

via LinkedIn Learning

Overview

In this ZBrush tutorial, learn how to make 3D models and learn how to render with KeyShot.

Starting from design sketches, this course covers the 3D sculpting and modeling of a product concept in ZBrush. Discover techniques and workflows that can help you design efficiently. Then, find out how to take 3D models from ZBrush to KeyShot, where photorealistic renderings can be made for presentation purposes. Learn the steps and processes for setting up materials, using shaders and lights, and configuring helpful render settings.

Syllabus

Introduction
  • Welcome
  • What you should know
  • Exercise files
1. Making a 3D Model of the Product
  • Making the razor blade
  • Brainstorming design ideas
  • Designing variations
  • Modeling the chosen design
  • Adding the blade retraction switch
  • Detailing the retraction button
  • Making the clip hole
  • Modeling the grips
  • Crafting the logo
  • Challenge: Make the lock and unlock button
  • Solution: Make the lock and unlock button
  • Adding the finishing details
2. Preparing to Render
  • Getting the Booleaned mesh
  • Using DynaMesh to soften hard edges
  • Decimating to reduce polygon count
  • Render preparation
3. Rendering in KeyShot
  • Sending the scene to KeyShot
  • Applying the materials
  • Positioning the object in the scene
  • Setting up the lights
  • Setting up the renderer
Conclusion
  • Where to go from here

Taught by

Ryan Kittleson

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