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Pluralsight

Character Modeling Concepts in 3ds Max

via Pluralsight

Overview

In this 3ds Max tutorial, we will talk about some of the specific challenges facing artists as they build characters, using a simple character as a guide. Software required: 3ds Max 2013.

In this 3ds Max tutorial, we will talk about some of the specific challenges facing artists as they build characters, using a simple character as a guide. You'll learn concepts like facial topology, working from reference, and keeping a clean scene. We'll also cover common modeling techniques from polygon box modeling, to edge modeling, to working with Splines. By the end of watching this training, you'll have the knowledge and experience you need to begin creating your own custom CG characters. Software required: 3ds Max 2013.

Taught by

Joshua Kinney

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