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Pluralsight

Swords and Shovels: Character Inventory System

via Pluralsight

Overview

In this Unity course, you'll learn how to create a loot spawn and item system to develop and implement an effective inventory system into your game.

Have you ever wanted to be able to make your own games? If you'd like to enter into the world of game programming, then this is the course for you. In this course, Swords and Shovels: Character Inventory System, you'll learn the process of creating a loot spawn and item system for your games. First, you'll explore how to create a dictionary for item drops. Then, you'll determine how to create and connect UI elements for inventory display. Finally, you will discover the connection to other systems such as Character Stats, Item Pick Ups, Game Managers, and more. By the end of this Unity course, you'll have a solid understanding of how to create and implement an effective inventory system into your game. Software required: Unity.

Topics:
  • Course Overview
  • Planning out the Design for the Inventory System
  • Setting up UI Prefabs for Visual Feedback
  • Creating the Inventory Monobehaviour
  • Linking to Item and Character Systems
  • Looking Ahead to What Is Next

Taught by

Christopher Pellow

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2.1 rating at Pluralsight based on 52 ratings

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