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Skillshare

Blender 2.8 Game Vehicle Creation

via Skillshare

Overview

Welcome to Blender 2.8 Game Vehicle Creation! In this course you will learn how to create a game vehicle, from the first polygon to the final configuration of the user controls in the game engine. You will learn:

  • Blender 2.8 Modeling Tools and Modifiers

  • UV Mapping a Complex 3D Model in Blender 2.8

  • Creating a Color ID Map

  • Exporting FBX files from Blender

  • Texturing in Substance Painter

  • Baking a Normal Map in Substance Painter

  • Configuring a Vehicle in Unity

If you’re interested in creating and setting up game vehicles, and are looking for a comprehensive course to take you through every step of the process, then join me for Blender 2.8 Game Vehicle Creation.

Syllabus

  • 001 Introduction to the Course
  • 002 Importing Background Images
  • 003 Considering Scale
  • 004 Beginning the Hood
  • 005 Extruding the Hood
  • 006 Finishing the Hood
  • 007 Modeling the Fender
  • 008 Finishing the Front Fenders
  • 009 Beginning the Front Bumper
  • 010 Continuing the Front Bumper
  • 011 Front Bumper Details
  • 012 Booleans, Ngons, and Tris
  • 013 Blocking Out the Cab
  • 014 Creating the Front Door new
  • 014 Creating the Front Door
  • 015 Modeling the Back Door
  • 016 Creating the Windows
  • 017 Beginning the Back Storage Area
  • 018 Using the Array Modifier
  • 019 Creating the Vertical Supports
  • 020 Continuing the Back Storage Area
  • 021 Modeling the Back Container
  • 022 More of the Back Details
  • 023 Beginning the Tailgate Area
  • 024 Continuing with the Tailgate new
  • 024 Continuing with the Tailgate
  • 025 Adding Detail to the Back
  • 026 Beginning the Gun Turret
  • 027 Continuing the Gun Turret
  • 028 Adding more to the Turret
  • 029 Creating the Windows of the Turret
  • 030 Modeling the Front Panel Window
  • 031 Creating the Windshield
  • 032 Starting the Vehicle Steps
  • 033 Continuing with the Steps
  • 034 Beginning the Chains for the Steps
  • 035 Finishing the Chains
  • 036 Extending the Hood
  • 037 Cleaning Up the Fender
  • 038 Beginning the Wheels and Tires
  • 039 Creating the Bolts of the Wheel
  • 040 Beginning the Tire Treads
  • 041 Finishing the Tires and Wheels
  • 042 Filling In Underneath the Vehicle
  • 043 Creating a Spring for the Shock Absorbers
  • 044 Adding Details to the Front Axle
  • 045 Adding Detail to the Front Bumper
  • 046 More Detail to the Front and Side
  • 047 Modeling the Headlights
  • 048 Finishing Up the Front Undercarriage
  • 049 Beginning the Rear Axle
  • 050 Continuting with the Rear Axle
  • 051 Adding Rear Shock Absorbers
  • 052 Adding Parts to the Back
  • 053 Modeling the Trailer Hitch
  • 054 Modeling the Spare Tire Strap
  • 055 Creating the Gun Support
  • 056 Beginning the Gun
  • 057 Modeling the Gun Grips
  • 058 Adding Details to the Gun
  • 059 Creating the Side Crank
  • 060 Modeling the Ammo Box
  • 061 Beginning the Gun Support
  • 062 Finishing the Gun Support
  • 063 Beginning the Rear View Mirrors
  • 064 Continuing the Rear View Mirror
  • 065 Finishing the Rear View Mirrors
  • 066 Adding the Door Hinges
  • 067 Beginning the Antenae Supports
  • 068 Finishing the Antennae Supports
  • 069 Modeling the Door Handles
  • 070 Creating the Front Light Platforms
  • 071 Modeling the Light Fixture
  • 072 Finishing the Lights and Starting the Fender
  • 073 Finishing the Modeling
  • 074 Preparing for UV Mapping
  • 075 UV Mapping the Cab and Doors
  • 076 UV Mapping the Door Handles
  • 077 UV Mapping Windows and Hinges
  • 078 UV Mapping the Hinges and Steps
  • 079 Smart UV Project and Optimizing the UV Map
  • 080 UV Mapping the Cab Details
  • 081 UV Mapping the Gun Turret
  • 082 Beginning to UV Map the Machine Gun
  • 083 Continuing the Machine Gun
  • 084 More UV Mapping the Gun
  • 085 Continuing with the UV Map of the Gun
  • 086 Finishing the UV Map of the Gun
  • 087 Finalizing the Last of the Cab
  • 088 UV Mapping the Hood and Fenders
  • 089 UV Mapping the Front Bumper
  • 090 Finishing the Front Bumper
  • 091 UV Mapping the Front Axle
  • 092 UV Mapping the Storage Area
  • 093 Continuing with the Storage Area
  • 094 UV Mapping the Back of the Vehicle
  • 095 Finishing the UV Maps for the Vehicle
  • 096 UV Mapping the Wheel
  • 097 Using Follow Active Quads
  • 098 Organizing the UV Mapss
  • 099 Beginning the Color ID Map
  • 100 Continuing the Color ID Map
  • 101 Finishing the Color ID Map for the Vehicle
  • 102 Creaing the Color ID Map for the Gun
  • 103 Exporting the Models as FBX
  • 104 Importing Files into Substance Painter
  • 105 Beginning the Textures for the Vehicle
  • 106 Texturing the Handles, Fenders, and Windows
  • 107 Texturing the Lights and Mirrors
  • 108 Finishing the Textures of the Vehicle
  • 109 Beginning to Texture the Gun
  • 110 Finishing the Gun Textures
  • 111 Reimporting a Mesh Into Substance Painter
  • 112 Baking a Normal Map in Substance Painter
  • 113 Texturing the Spare Tire
  • 114 Hand Painting the Dirt Textures
  • 115 Exporting Texture Maps from Substance Painter
  • 116 Exporting FBX Files from Blender new
  • 116 Exporting FBX Files from Blender
  • 117 Importing Assets into Unity
  • 118 Configuring the Vehicle in Unity
  • 119 Configuring the Vehicle Controls
  • 120 Testing the Vehicle Controls
  • 121 Conclusion

Taught by

Darrin Lile

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