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Skillshare

Introduction To Packaging Visualization in Blender

via Skillshare

Overview

This Course introduces you to blender, a great open source 3D content creation software that is predominantly used in industries like movies, animation and games. In this course, we explore the possibility to use Blender as a tool for packaging design.

Choosing 3D model over mockups

  • 3D models are extremely customisable and versatile

  • Allows simulation of surface details like embossing, UV, foiling, transparency and paper texture.

  • Ability to view the design from multiple angles.

  • Better accuracy of texture mapping on curved surfaces.

  • Offers more flexibility and control.

  • Unlocks animation capabilities.

What is 3D Visualization for packaging all about?

The end goal of a packaging visualisation is to show your 2D packaging design concepts on a 3D model as if it was made for real. By doing 3D visualisations, we gain a deeper understanding of our design, hence one can quickly prototype ideas using 3D software and make confident and quick design decisions which will reduce the production time. A 3D visualisation can greatly benefit a designer as one can communicate ideas with 3D renders to potential people such as clients or investors and get feedback.

To sum up, 3D visualisation helps to

  • Reduce production time

  • Better understanding of a design

  • Make better design decisions

  • Communicate design ideas to potential people

  • Make Animations

What does a 3D software offer for Packaging Designers?

A 3D content creation offers creative tools for various industries for a vast amount of different needs. This makes a 3D software seem daunting and complicated to learn. But the tools needed for a packaging designer is much simpler and easy to learn. We will make use of certain tools in the following domains : Modelling, UV unwrapping, Texturing and Shading then finally Rendering.

Why Blender as a tool for Packaging Designers?

  • It has got powerful tools required for packaging design.

  • Cross platform nature runs the same on windows, Mac OS and Linux.

  • Clever development makes it extremely light weight software that can run even in lower computer configurations.

  • Continuous development adds new features.

  • Growing and great community support with new tutorials added everyday.

  • Blender is open source and free software (please consider donating) and is free to use for learning as well as commercial purposes.

Syllabus

  • Intro promo
  • 01 S1A Opening a blend file
  • 02 S1A Understanding interface panels
  • 03 S1A Outliner basics
  • 04 S1A saving a blender file
  • 05 S1A Understanding the 3d viewport
  • 06 S1A Interface navigation
  • 07 S1A Shading modes
  • 08 S1A Duplicating objects
  • 09 S1A Transform tools
  • 10 S1A Selection tools
  • 11 S1A 3D Cursor
  • 12 S1A Sidebar
  • 13 S1A Unit Setup
  • 14 S1A Additional panels
  • 15 S1A Brief on Principled shader
  • S1A Summary
  • S1B Texturing and shading a tin
  • 01 S1B Viewport matcaps
  • 02 S1B Assigning materials
  • 03 S1B Defining materials
  • 04 S1B Images as label graphics
  • 05 S1B Metal color
  • 06 S1B Maximise viewport
  • 07 S1B Screenshots from blender
  • 08 S1B Tips and best practices
  • 01 S1C What is UV Unwrapping
  • 02 S1C UV Unwrapping objects In blender
  • 03 S1C Mapping Textures
  • 04 S1C Unwrap specific faces
  • 05 S1C UV tiling
  • 06 S1C tips and best practices
  • S1C summary
  • S2A tools for modelling
  • 01 S2A Viewport clipping
  • 02 S2A Add menu
  • 03 S2A Construction of a 3d model
  • 04 S2A Selection methods in edit mode
  • 05 S2A Extrude
  • 06 S2A Inset
  • 07 S2A Loop cut
  • 08 S2A Non destructive modifiers
  • 09 S2A Pivot point
  • 10 S2A Tips and Practices
  • S2A Keywords
  • 01 S2B Setting up Background images
  • 02 S2B Getting started with the box
  • 03 S2B Folding the Box
  • 04 S2B Adding Details
  • 01 S2C PBR for Packaging
  • 02 S2C Creating maps
  • S2C Summary
  • 01 S2D Texturing The Box
  • 01 S3A UV Unwrapping
  • 02 S3A Mix RGB Node
  • 03 S3A Multi Materials
  • 01 S3B Texturing the Pouch
  • S4 Lighting and rendering in blender
  • 01 S4 Significance of lighting
  • 02 S4 Lighting Methods
  • 03 S4 Using an image as light
  • 04 S4 Camera basics
  • 04 S4 Rendering
  • S4 Summary
  • Project Assignment
  • Conclusion
  • Bonus Content

Taught by

Harshavardhan Saravanan

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