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Skillshare

Mastering 3D Modeling in 3ds Max: Basic Level

via Skillshare

Overview

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In this course, you’re going to learn the essentials of using 3ds Max 2020 and then basic-to-intermediate 3D modeling skills. This course is designed for complete beginners. So no prior experience in 3D is needed to take this course. The curriculum is carefully designed so you can master 3ds Max quickly and seamlessly.

What you will learn

There are a total of 9 chapters in this course. In the first chapter, you will be introduced to the "User interface" of 3ds Max. You will learn different ways to navigate the viewport. And different ways to utilize the display settings. In the second chapter you will learn basic object operations such as how to create objects, and how to modify them once they are created. You will learn how to select objects. How to transform objects. How to use and manipulate the pivot point. More advanced transformation settings. Learn about modifiers and then finally about object duplication. In the third chapter you will learn various ways of managing your 3D scene. From basic object management. Then learning how to use the “Scene explorer”. Learn how to use and manage layers. Learn about the “selection set” and also object grouping.

Then starting at the fourth chapter, we’re going to shift our focus to 3D modeling. In this chapter, you’ll learn the power of “editable poly” modeling techniques. We’ll start with the basic modeling operations. Then move on to different sub-object selection techniques, step by step, from the basic to advanced. Next, we’ll cover important modeling concepts such as “Normal direction” and “Backface culling”. After that, you will learn edge related modeling techniques. Then learn different ways to cut and slice 3d models. Next, you’ll learn about the surface smoothing group. Learn how to close holes, and learn about the hidden technique of edge extrusion. Then, you’ll learn how to connect two structures using the "Bridge" command. And then learn even more various polygonal modeling features.

In chapter five. We’ll focus on precision modeling. We’ll start with the basics of how 3ds Max uses measurement units. Learn all the nuances of the scale operation. Learn how to reset transformation. Learn how to precisely set the dimension of an object. Learn different snapping features that 3ds Max has to offer. And then learn how to align objects using various tools. Next, in chapter six, the focus is on a modeling project. We're going to create this kitchen counter product. We'll cover from setting up the references. Then modeling the base frame. And then modeling the panels. Until we have a finished model. In all of these modeling processes we are going to use a real measurement unit.

In the next chapter, which is chapter 7. You’ll be introduced to the “spline” object type. By leveraging “spline” in your modeling process, you can create more complex shapes, quickly and easily, if compared to the pure polygonal modeling techniques. You can create the most demanding lines and curves because 3ds Max supports different types of spline vertex. In this chapter, you’ll be given exercises to strengthen your spline editing skill. You will learn how to manipulate spline objects such as adding and deleting spline vertices. And many other spline modification techniques such as “Fillet”, “Chamfer” and “Outline”. Then we’ll discuss 2D Boolean operations. And then more techniques for quickly cleaning up messy intersecting splines. After that, you’re going to start learning different techniques to convert the spline objects into 3D models. You will learn about the “extrude” modifier. Then the “lathe” modifier. And then the “Bevel profile” modifier.

In chapter 8, you will learn the basics of creating smooth organic 3D models using the subdivision techniques. We’ll cover the most important concepts around subdivision modeling. Such as when to use and when not to use non-quad polygons. Learn how to fix bad topology results from concave N-Gons. Then we will cover the modeling techniques using compound objects. Such as using the “Pro Boolean” feature. And then learn how to deform an object to follow the surface of another object using the “Conform” feature.

Hands-on projects

This course is loaded with so many hands-on projects, challenges, and exercises that are designed to improve your skills gradually and push them to their fullest potential. Most of the projects in this course are based on real-world products. First you will model this table lamp product called “Oluce Atollo”. Then you will create this stool product called “Tamtam”. Then you will learn how to create this unique side table called “Etna”. Then learn to model another table called “Lack”. After that, you will create this kitchen counter product called “Werk”. Next, by using the spline modeling techniques you will create this “S” letter type logo. Then learn how to efficiently model this circular ornament. And then learn how to model any type of tileable 3D pattern while creating this wall ornament. Then you will learn how to create this vase called “Echasse”. Learn how to create interior details by creating this crown molding. Then learn how to create this table lamp. And you will learn how to easily model this Roman column. Starting at chapter 8, we will model this teacup object. And then this washbasin object. After that, we will create this stool product. And finally, in the last chapter, we will model this chair product using the techniques we’ve learned previously in chapter 8.

After completing the course, in sha Allah, you will have a solid foundation on how to use 3ds Max. You'll gain a significant amount of 3D modeling skills. And also, you will understand many important concepts around 3D computer graphics. I hope you find this course interesting and beneficial.

Syllabus

  • Introduction
  • Conventions and disclaimer
  • 3ds Max UI
  • Viewport Navigation
  • Alternative navigation methods
  • Zoom extent and display mode
  • Create and modify objects
  • Object selection
  • Transformation
  • Pivot point
  • Transformation settings
  • Modifier
  • Object duplication
  • Managing objects
  • Scene explorer
  • Layer management
  • Selection set and Group
  • Primitive vs Editable objects
  • Editable poly basic operations
  • Sub-object basic selection
  • Sub-object advanced selection
  • Normal direction and backface-culling
  • Edge modeling techniques
  • Cut and Slice techniques
  • Surface smooth shading
  • Capping holes and edge extrusion
  • Bridge
  • Polygon modeling techniques
  • Project Oluce Atollo table lamp
  • Measurement unit
  • Project Tamtam stool
  • Scale modes
  • Resetting transformation
  • Resizing objects precisely
  • Snapping
  • Project Etna side table
  • Aligning objects
  • Project Lack side table
  • What we are going to create
  • Setting up the references
  • Modeling the base frame
  • The feet and top surface
  • The panels and handles
  • Introduction to spline
  • Line creation and Spline vertex types
  • Spline creation exercise
  • Adding and Deleting
  • Spline modification
  • Spline Boolean
  • Cross-insert Weld and Trim
  • Extrude modifier
  • Project S letter logo
  • Project Circular ornament
  • Project Tileable 3D pattern
  • Lathe modifier
  • Project Echasse vase
  • Bevel profile modifier
  • Project Crown molding
  • Project Abbyson Diana table lamp
  • Project Roman column
  • Subdivision modeling introduction
  • Project Teacup
  • Avoiding concave polygons
  • Project Washbasin
  • Introduction to 3D Boolean
  • Advanced reference image setup
  • Using non quad polygon
  • Project Alma 2525 JR stool
  • Conform introduction
  • What we are going to create
  • Setting up 3 sided reference
  • The seat
  • The legs
  • The support

Taught by

Widhi Muttaqien

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