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Redshift for Cinema 4D Masterclass

via Skillshare


Are you tired of waiting for your Cinema 4D renders to finish? If your answer is yes, then this course is for you. The amazingly fast GPU rendering in Redshift is going to be a game changer in your workflow. 

On this course, you will learn how to use Redshift for Cinema 4D from start to finish. And by the end of the training, you will be able to create an amazing looking, photorealistic render. We will cover subjects such as customising Cinema 4D's interface for maximum productivity; working with Redshift lights; using HDRI images for lighting; working with cameras; depth of field and the highly sought-after Bokeh effect; materials and the Redshift Shader Graph; motion blur; scene optimisation; denoising and finally rendering a scene.

This course is packed with countless tips and tricks that professional 3D designers use every day. Together with the training, you also get access to all of the project and reference files so you can follow along by using the exact same content. 

I'm very excited to be sharing my Redshift knowledge with you and can't wait to see what you create with the skills you'll learn on this course. So if you're ready to learn how to use Redshift for Cinema 4D, let's get started!


  • Redshift Masterclass Introduction
  • Customising the Layout
  • Redshift RenderView
  • Lights - Setup
  • Lights - Area Lights
  • Lights - Point and Spot Lights
  • Lights - Dome Lights
  • Lights - Sun and Sky
  • Lights - 3-Point Lighting Setup
  • Lights - Volumetric Lights
  • Lights - Shadows and Light Reflections
  • Materials - Creating and Applying Redshift Materials
  • Materials - Reflection
  • Materials - Refraction
  • Materials - Sub Surface Scattering
  • Materials - Light Emission
  • Materials - Applying Materials to Selections
  • Materials - Applying Materials to Selections - End Result
  • Materials - Material Presets
  • Materials - Shader Graph and Nodes Editor
  • Materials - Noise
  • Materials - Bump
  • Cameras - Intro to Redshift Cameras
  • Cameras - Redshift Camera Tag
  • Cameras - Depth of Field and the Bokeh Effect
  • Cameras - Pulling Focus
  • Rendering - Progressive vs Bucket
  • Rendering - RealTime Preview (RT)
  • Rendering - Using Snapshots
  • Rendering - Global Illumination
  • Rendering - Optimising Renders
  • Rendering - Denoising
  • Rendering - Motion Blur
  • Rendering - Redshift Object Tag
  • Rendering - Creating a Shadow Catcher
  • Rendering - Post FX
  • Final Render
  • Conclusion and Next Steps

Taught by

Ozgur Gorgun


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