Level 2-1: Sprites and Animations
Learn to draw using predefined sprites and combine sprites into animations and stretchable nine-patches. Finally, you'll learn to pack many sprites into a texture atlas that can be efficiently loaded by your game.
Level 2-2: The Player
Create GigaGal and give her the ability to move and jump. You'll add separate sprites for facing left, facing right, standing, and jumping. Then, you will add an animation for GigaGal's walk.
Level 2-3: The Platforms
Add the platforms to GigaGal and allow GigaGal to jump on them and fall off again.
Level 2-4: The Camera
Set up the camera to follow GigaGal around the level.
Level 2-5: The Enemies
Add GigaGal's evil robot adversaries.
Level 2-6: The Bullets
Let GigaGal fight back with her arm cannon and create awesome explosions when she scores a hit.
Level 2-7: Level Loading
With the gameplay complete, add the ability to load level data created in an external tool.
Level 2-8: Adding the HUD and onscreen controls
Add a score display, lives counter, and on screen controls for mobile players.