'2D Game Development with libGDX' explored the basics of the libGDX game framework, from simple drawing to user input.
This course will use those skills to create a much more sophisticated platforming game called GigaGal. In creating GigaGal, you'll learn about sprite drawing, keeping track of complex game state, controlling interactions between game entities, and also how to load and manage level data.
Sprites and Animations
Learn to draw using predefined sprites, animations and stretchable nine-patches.,Learn to pack many sprites into a texture atlas that can be efficiently loaded.
Create GigaGal and give her the ability to move and jump.,Add separate sprites for facing left, facing right, standing, and jumping.,Add an animation for GigaGal's walk.
Add the platforms to GigaGal and allow GigaGal to jump on them and fall off again.
Set up the camera to follow GigaGal around the level.
Add GigaGal's evil robot adversaries.
Let GigaGal fight back with her arm cannon and create awesome explosions.
Add the ability to load level data created in an external tool.
Adding the HUD and onscreen controls
Add a score display, lives counter, and on screen controls for mobile players.