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Udacity

Introduction to Virtual Reality

via Udacity

Overview

This course is designed for students who are new to virtual reality and want to learn about the principles of VR technology including optics, displays, stereopsis, tracking, and major hardware platforms. You don’t need any programming experience to get started.

By the end of this course, you will have created and deployed a VR application. You will understand the physical principles of VR and you will use that knowledge to create a comfortable, high-performance VR application using Unity.

Syllabus

  • What is VR?
    • Learn the basic history of VR development,Learn the physical principles of VR including display, optics and orientation tracking,Understand how comfort & presence play a role in VR development
  • Platforms & Paradigms
    • Learn the difference between native, game engines, and web platforms,Learn how tracking in VR works,Learn about the different platforms currently available for VR development
  • Hello World
    • Learn about to install and open a project in the Unity platform,Learn how to view, inspect, and gain a basic understanding of the Unity platform interface,Install and open an app in Google cardboard

Taught by

Matt Sonic and Vasanth Mohan

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