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California Institute of the Arts

World Design for Video Games

California Institute of the Arts via Coursera

Overview

Start creating your world. A game world is not just a backdrop for your game—be it minimal or detailed, contained or part of a much bigger universe, it provides the context for your player. Ultimately, a game world should feel alive and wholly unique to any player who will experience it.

In this course, we will explore game worlds in existing games and study the art and influences that inform their themes and styles. We will also investigate key components of environment and level design as well as strategies designers use to define gameplay or advance it. We’ll also look at navigation and the elements that make your world as real (or unreal) as you want it to be. A weekly challenge will prompt you to explore styles and inspirations for possible game worlds, and you’ll learn effective ways to communicate your ideas from concepts to presentation-worthy proofs of concept.

Taught by

Théotime Vaillant

Reviews

4.4 rating, based on 5 Class Central reviews

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    Rates

    Rates completed this course and found the course difficulty to be medium.

    This course presents some great ideas and concepts, but I am docking it a star due to Théotime's presentation. I get that English isn't his first language and that is fine - but the content sometimes feels quite scattered - it is not always clear where one idea finishes and the next one starts, often making it difficult to comprehend what he is trying to say. I suggest he gets some help with presentation because he has the potential to be a great teacher.
  • Profile image for Ina Semionova
    Ina Semionova

    Ina Semionova completed this course.

  • Bart Frank completed this course.

  • Fábio Medeiros completed this course.

  • Roman Gorislavski

    Roman Gorislavski completed this course.

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