Learn the art and science of game design with Will Wright, the mind behind SimCity and The Sims. In this game design class, Will teaches you how to create games that empower players and unleash their imagination. You’ll develop a tool set for understanding player psychology, as well as learn Will’s approach to generating and pitching ideas, prototyping, playtesting, and building a community.
Class Trailer Class Sample 1. The Fundamentals of Game Design 2. Generating Game Concepts 3. Early Prototyping 4. The Relationship Between Story and Games 5. Exploring Player Psychology 6. Design Player-Centered Experiences 7. Develop a Game Language 8. Designing a Visual Aesthetic 9. Game Mechanics 10. Game Demo: Morey 11. Iteration and Scoping 12. Prototyping Case Study: Proxi 13. Playtesting 14. Designing a Sound Aesthetic 15. Pitching Ideas 16. Game Demo: Flooded Market 17. Choosing and Understanding Your Platform 18. System Design 19. Leadership and Collaboration 20. The Future of Game Design 21. Final Thoughts