Overview
This course teaches learners how to create game art in the style of Overwatch. By using tools like Maya, Substance Painter, and Marmoset, students will learn the process of modeling Overwatch assets and vehicles. The course covers various stages such as concept selection, high and low poly modeling, UV mapping, texturing, and final presentation. The intended audience for this course includes aspiring 3D artists and game developers looking to replicate the distinctive art style of Overwatch.
Syllabus
Intro
Overview
Choosing a Concept
Blocking
Round Metal Shapes
High Poly Model
Low Poly Model
UV Mapping
Baking Maps
Texturing
Occlusion
Texture
Feedback
Painting
Mud
Presentation
Beauty Shots
Taught by
Stylized Station