Overview
This course aims to teach learners about the challenges and key learnings of leveraging Unity to build a mixed reality experience for a spatial computing platform. The course covers topics such as art production, technical challenges, spatial mapping components, world reconstruction, and creating experiences with ungrounded characters, physics, compound objects, and more. The teaching method involves presentations by key team members from Magic Leap Studios. The course is intended for individuals interested in building for Magic Leap and exploring spatial computing with Unity.
Syllabus
Intro
What is Create
Context
Why Create
Art
Production
Technical challenges
New problem
Spatial mapping component
Unity example
Test scenes
World reconstruction
How we do it
Openended fixing
Visualizations
Create experience
ungrounded characters
testing
physics
compound objects
save and load
wrap up
Taught by
Unity