Overview
Learn to create watercolor-style textures using Substance Designer and Photoshop, and present them in Unreal Engine 4. The course covers topics such as finding inspiration, creating texture sheets, setting up materials, post-processing, and utilizing shaders for depth and color effects. The teaching method involves practical demonstrations and step-by-step guidance. This course is intended for digital artists, game developers, and anyone interested in creating unique 3D textures for their projects.
Syllabus
Introduction
Welcome
Finding Inspiration
Watercolor Textures
Watercolor Texture Sheet
Material Setup
Post Processing
Cell Shader
Outline Shader
Line Depth
Normal Depth
Custom Depth Stencil
Custom Color Parameter
Exclude Sky
Taught by
Stylized Station