Overview
This tutorial aims to demystify the concept of Trim Sheets in the game environment workflow. By using examples and practical use cases, learners will understand what Trim Sheets are and how to utilize them effectively to enhance efficiency and speed up work processes. The course covers topics such as workflows, planning, creating textures, using material IDs and masks, as well as utilizing tools like Substance Designer. The intended audience for this tutorial is beginners looking to improve their understanding and usage of Trim Sheets in game art creation. The teaching method involves practical demonstrations and explanations by the Game Art Tutor.
Syllabus
Introduction
About Me
What is a Trim Sheet
Examples
Workflows
Planning
Photoshop Tip
Hand Painted Textures
Creating a SciFi Trim
Using Floaters
Using Material IDs
Using Masks
Substance Designer
Duplicate Objects
Adding Depth
Adding UVs
UV Editing
Taught by
Escape Studios