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YouTube

X-Treme Baseball Head Part 2 - Spit, UVs, Eyeballs, Baking, & Substance Painter

Michael Pavlovich via YouTube

Overview

This course teaches students how to create detailed 3D models of various elements related to baseball using tools like ZBrush, Substance Painter, and Marvelous Designer. The course covers topics such as sculpting, UV mapping, texturing, and 3D printing. The teaching method includes step-by-step demonstrations and practical exercises. This course is intended for 3D artists, digital sculptors, and individuals interested in character design and digital art.

Syllabus

- Intro
- Wooden Planks and Randomization
- Woven Bas Relief
- Spit Blob and String Creation
- UV Master Head
- Dynamic Smash Head Wrinkles
- 3D Print Fur Sculpting
- ZModeler Split Edge and Topology Brushes
- Knife Curve and Bevel Arc Brush
- Superman Logo Geo on Chest
- Substance Painter Baking
- Eyeball Teeth and Tongue Fill Layers
- Triplanar Wood for Baseball Bat
- Marvelous Designer Fitting Suit
- Marvelous Designer Auto Fitting
- Multiple ZBrush Materials on One Subtool
- Baseball Stitches Rope Texture
- Dirt Generator
- Substance Painter Fill UV Chunk
- Baseball Leather Grain
- Depth Mask Functionality
- Dynamesh Group by Normals and ZRemesh
- Boolean ZRemesh
- Fusion 360 CAD ZRemesh
- Hex Muscle

Taught by

Michael Pavlovich

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