Learn to build AAA-quality, multiplayer first-person shooter (FPS) games using the FPS Sample project in Unity. The course covers networking in a real-time multiplayer context, providing an overview of the project's product-grade implementations of Unity features. The intended audience includes intermediate and experienced developers using Unity 2018.3 or Unity 2018.4 LTS releases. The course teaches skills such as networking fundamentals, lost packet detection, round-trip time measurement, UDP problem detection, client-side interpolation for smooth world movement, and more. The teaching method involves practical demonstrations and examples to inspire and educate developers on creating world-class networked games.
Overview
Syllabus
Intro
FPS Sample content
Networking 101
Dangers on the net
Lost packet detection
RTT measurement
UDP Problem Detection DONE!
What could possibly go wrong?
A world in an UDP packet!
Smooth world movement "Client side interpolation"
Taught by
Unity