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YouTube

Hard Surface Sculpting Techniques Using ZBrush & Cinema 4D

eyedesyn via YouTube

Overview

This course teaches the basics of hard surface sculpting in ZBrush to model and texture a medieval helmet using Cinema 4D and Redshift. The learning outcomes include importing reference imagery, blocking out the form of a helmet, adding hard surface details, preparing the model for export, and lighting and texturing the model using Redshift. The course covers skills such as using SliceCurves, editing Polygroups, sculpting with Polyloops, and exporting meshes to Cinema 4D. The teaching method involves a tutorial format with step-by-step instructions demonstrated by a motion designer. The intended audience for this course includes beginners and intermediate users interested in 3D sculpting, modeling, and texturing in ZBrush and Cinema 4D.

Syllabus

- Tutorial Subject Overview
- Ways to Add Reference Imagery
- Beginning the helmet sculpt
- Using SliceCurves
- Editing Polygroups to separate geometry
- Using Polyloops to sculpt eye hole
- Sculpting the helmet horn hole
- Sculpting the helmet mouth holes
- Sculpting the helmet horns
- Exporting Mesh to Cinema 4D
- Texturing helmet sculpt using Redshift materials
- Adding Redshift Environment & Lights
- Conclusion

Taught by

eyedesyn

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