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Skillshare

Complete Guide to Zbrush 2022

via Skillshare

Overview

Do you want to sculpt amazing creatures, characters and props but don’t know where to start? If that is the case I welcome you to Complete Guide to Zbrush 2022 class.

Who am I to teach:

My name is Abraham Leal and I have 10 years of experience in the industry. I have been teaching 3D for the past 6 years while managing my own studio in Mexico.

Benefits : By the end of this class,

  • You'll be able to understand and fully utilize the most important tools that Zbrush has to offer.

  • You will be able to sculpt creatures, props and characters inside of Zbrush 2022.

  • You will be familiar with different workflows to generate your projects.

What will you learn:

  • Zbrush Interface

  • Sculpting with Dynamesh

  • Zmodeler

  • Subdivision Sculpting

  • Basics of Hard Surface

  • Texturing

  • Rendering

  • Compositing

What will you be able to do:

  • Hard surface sculpting of a sci-fi head

  • Sculpting an environment scene

  • Creature Alien sculpting

  • Sculpting a character head

  • Sculpting Axe Prop with Zmodeler

  • Cloth Sculpting using Dynamics

  • Hand painted texturing of your Zbrush sculpts

  • Rendering your sculpts inside Zbrush with good lighting

  • Compositing Zbrush renders in Photoshop for portfolio

Class projects:

The class is divided into 10 chapters, each one of them designed to teach you the main tools of the software. In each chapter we will complete one full production project for you to understand the principles and techniques used in the industry.

Who is this class for: I have designed this class for beginner level students who want to learn zbrush 2022, no previous experience is required.

Who is not this class for: This class is not for someone who wants to learn advanced character sculpting.

What do I need to have in order to join this class:

  • You should have Zbrush 2022 installed on your computer.

  • You should have a pen tablet (Wacom for example)

  • Basic knowledge of photoshop is suggested for the final chapter about compositing

Join me! And start creating amazing sculptures with Zbrush 2022.

Syllabus

  • Introduction
  • Zbrush Interface
  • Custom Interface
  • Skull Primary Forms
  • Skull Secondary Forms
  • Skull Tertiary Forms
  • Skull Refinement
  • Skull Details
  • Skull Render
  • Minotaur Armature
  • Adaptive Skin and Subdivisions
  • Sculpting the Eyes
  • Sculpting the Horns
  • Sculpting Fur
  • Sculpting Details
  • Zmodeler Basics
  • Axe Base Shapes
  • Axe Handle
  • Axe Sculpt
  • Axe Handle Sculpt
  • Zbrush Layers
  • Pillar Modelling
  • Symmetry and Lazy Mouse
  • Sculpting Damage
  • Insert Multi Mesh
  • XMD Toolbox
  • Surface Noise
  • Hero Sphere
  • Hard Surface Tools
  • Helmet Basic Shapes
  • Helmet Visor
  • Top Segments
  • Bottom Segments
  • Helmet Panelling
  • IMM Armor Details
  • Armor Live Booleans
  • Dynamic Basics
  • Sculpting a T Shirt
  • Sculpting Pants
  • MicroMesh
  • Colour Theory
  • Clown Technique
  • Adding Details
  • Using Textures
  • Fibermesh Basics
  • Character Groom
  • Bas Relief
  • Thick Skin
  • Multi Map Exporter
  • Bevel Pro
  • Alien Concepting
  • Alien Primary Forms
  • Alien Secondary Forms
  • Alien Tertiary Forms
  • Alien Details
  • Alien Polypaint
  • Alien Render Passes
  • Alien Compositing

Taught by

Nexttut

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