Class Central is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

YouTube

How Do You Make a Game That Was Supposed to Be Small, but Ended up Being Huge

GDC via YouTube

Overview

This course explores the history of production of a game that unexpectedly grew in scale, covering topics such as the development process, challenges faced, and unexpected events like the COVID-19 pandemic. The course aims to provide insights into game development, scaling, and managing unforeseen circumstances. The intended audience for this course includes game developers, producers, project managers, and individuals interested in the behind-the-scenes of game development.

Syllabus

Intro
Chapter 1 The Secret Formula
Short Fragment
The Secret Formula
Chapter 2 Outriders
Chapter 3 The Madness
Chapter 4 The Journey
Chapter 5 Our Headquarters
Chapter 6 The Process
Chapter 7 The Concept
Chapter 8 The Reality
Chapter 9 The PreProduction
Chapter 10 Scaling
Chapter 11 Challenges
Chapter 12 Black Swan
Chapter 13 Covid19
Chapter 14 Next Gen Crossplay
Chapter 16 Unexpected
Chapter 17 Contingency
Chapter 18 Game Development
Chapter 19 Game Development

Taught by

GDC

Reviews

Start your review of How Do You Make a Game That Was Supposed to Be Small, but Ended up Being Huge

Never Stop Learning.

Get personalized course recommendations, track subjects and courses with reminders, and more.

Someone learning on their laptop while sitting on the floor.