Discover techniques to enhance visual rendering quality in virtual reality through this 24-minute conference talk from Unite Copenhagen. Explore common pitfalls and bad practices in VR content creation, and gain insights into effective mitigation solutions with clear examples. Delve into topics such as antialiasing, coverage bush, alpha to mask, banding, depth, and shadows, including blob shadows. Learn from ARM's expertise in gaming and VR technology, illustrated with the Apex Construct demo. Understand the current state of VR and standalone headsets to improve your VR development skills.
Overview
Syllabus
Introduction
ARMs history in gaming
Apex Construct demo
Current state of VR
Standalone VR headsets
Problems in VR
Antialiasing
Coverage Bush
Alpha to Mask
Banding
Banding example
Depth
Example
Shadows
Blob Shadows
Taught by
Unity