Learn how to enhance the visual rendering quality of VR content by identifying common pitfalls and bad practices, and implementing mitigation solutions. The course covers topics such as antialiasing, coverage bush, alpha to mask, banding, depth, shadows, and blob shadows. The teaching method involves providing clear examples and solutions to improve rendering quality. This course is intended for VR developers and content creators looking to optimize the visual experience of their VR projects.
Overview
Syllabus
Introduction
ARMs history in gaming
Apex Construct demo
Current state of VR
Standalone VR headsets
Problems in VR
Antialiasing
Coverage Bush
Alpha to Mask
Banding
Banding example
Depth
Example
Shadows
Blob Shadows
Taught by
Unity