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Overview of Havok Physics in Unity - Unite Copenhagen

Unity via YouTube

Overview

This course provides an overview of the physics systems and workflows in Unity's Data-Oriented Technology Stack (DOTS). By the end of the course, learners will understand the design considerations of Unity Physics and Havok Physics, as well as how to optimize performance in DOTS-based projects. The course covers DOTS physics architecture, game code layer, simulation pipelines, speculative contacts, Havok configuration, tools for Unity Physics and Havok Physics, and more. The teaching method includes lectures and practical demonstrations. This course is intended for game developers, programmers, and Unity users interested in enhancing their understanding of physics systems in game development.

Syllabus

Intro
Havok Powered Titles
DOTS Physics - ECS Overview
DOTS Physics - Data
DOTS Physics - StepPhysicsWorld
Unity Physics - Simulation Pipeline - Overlaps
Unity Physics - Simulation Pipeline - Solve
Simulation Differences - Havok Physics
Havok Physics - First!
Simulation Differences - Unity Physics
Simulation Differences - Behaviour - Penetration Recovery
Speculative Contacts - Against Mesh Triangles
Speculative Contacts - Rotate Contact Normals
Speculative Contacts - Unity Physics
Speculative Contacts - Havok Physics
Speculative Contacts - Vehicle Use Case
Havok Configuration - Deactivation
Simulation Differences - Deactivation
Havok Configuration - Visual Debugger
Tools - Unity Physics
Tools - Havok Physics - Name the Game!
Convex Decomposition
Air Density & Buoyancy
Lower-Fidelity Rigid Bodies
Questions?

Taught by

Unity

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