Overview
This course teaches learners how to implement procedural generation techniques in Godot. By the end of the course, students will be able to create mazes, tile-based infinite worlds, 2D terrain using midpoint displacement, infinite 2D terrain, and dungeon generation in Godot. The course focuses on hands-on projects to help students develop practical skills in procedural content generation. The course is designed for individuals interested in game development, specifically those looking to enhance their skills in procedural generation using the Godot game engine.
Syllabus
Procedural Content Generation in Godot Part 1: Mazes.
Procedural Content Generation in Godot Part 2: Using Mazes.
Procedural Content Generation in Godot Part 3: Tile-based Infinite Worlds.
Procedural Generation in Godot Part 4: 2D Terrain (Midpoint Displacement).
Procedural Generation in Godot Part 5: Infinite 2D Terrain.
Procedural Generation in Godot: Dungeon Generation (part 1).
Procedural Generation in Godot: Dungeon Generation (part 2).
Procedural Generation in Godot: Dungeon Generation (part 3).
Taught by
KidsCanCode