Build Agility with Design Sprints

Build Agility with Design Sprints

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Introduction

1 of 17

1 of 17

Introduction

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Classroom Contents

Build Agility with Design Sprints

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  1. 1 Introduction
  2. 2 Arnold Rothstein
  3. 3 Design Sprint
  4. 4 First Design Sprint
  5. 5 Rothstein Set the Scene
  6. 6 Key Assumptions
  7. 7 Problem Space Mapping
  8. 8 Sketching
  9. 9 Storyboarding
  10. 10 Prototyping
  11. 11 Mapping
  12. 12 Testing Day
  13. 13 Design Sprint 3
  14. 14 Working Solutions
  15. 15 Experimentation
  16. 16 Boundaries
  17. 17 Delivery

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