Overview
This course aims to teach learners how to shift the enterprise mindset away from legacy processes and behaviors by using design sprints to accelerate customer feedback and challenge traditional ways of working. The course covers skills such as problem space mapping, sketching, storyboarding, prototyping, testing, experimentation, and delivery. The teaching method involves practical examples and compelling case studies. The intended audience for this course includes professionals interested in agile techniques, lean product management, continuous delivery, and business agility.
Syllabus
Introduction
Arnold Rothstein
Design Sprint
First Design Sprint
Rothstein Set the Scene
Key Assumptions
Problem Space Mapping
Sketching
Storyboarding
Prototyping
Mapping
Testing Day
Design Sprint 3
Working Solutions
Experimentation
Boundaries
Delivery
Taught by
GOTO Conferences