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LinkedIn Learning

Advanced iOS App Development: Core Animation

via LinkedIn Learning

Overview

Leverage the Core Animation API to bring your iOS app interactions and visuals to life with stunning, complex animations.

Creating intricate, eye-catching animations for your iOS apps is key to delighting your users and making the interactive experience something they will remember. In this course you can explore the Core Animation API, from basic layer animations to custom view controller transitions and 3D animations. Instructor Harrison Ferrone shows how to build simple layer animations, debug layer trees for cleaner Swift code, group animations, and add easing, looping, and transitions—all the features you need to create professional-looking UI animation. Plus, learn how to animate gradient color shifts, shapes, and the position of objects along a path; develop custom actions and transactions; and build 3D effects, including particle emitters. By the end of the course you'll have the foundations to create complex and beautiful iOS animations entirely through code.

Syllabus

Introduction
  • An advanced look at CoreAnimation
  • What you should know
1. Getting Started
  • Starter project overview
  • Core Animation 101
2. Thinking in Layers
  • Simple layer animation
  • Reusing animations
  • Using fill modes
  • Working with springs, part 1
  • Working with springs, part 2
  • Understanding the presentation layer
  • Keys and delegates, part 1
  • Keys and delegates, part 2
  • Easing and looping animations
  • Chapter challenge
  • Solution
3. Groups, Keyframes, and Transitions
  • Creating animation groups
  • Working with keyframe animations, part 1
  • Working with keyframe animations, part 2
  • Using layer transitions
  • Chapter challenge
  • Solution
4. Shape Layers and Beyond
  • Animating gradients
  • Working with shape properties
  • Animating keyframes by path
  • Modifying shapes
  • Working with replicator layers
  • Chapter challenge
  • Solution
5. Customizing Actions and Transactions
  • Creating action objects
  • CALayerDelegate
  • Using custom transactions
  • Chapter challenge
  • Solution
6. 3D Effects and Animations
  • Creating perspective
  • Working in 3D
  • Animating in 3D
  • Creating a particle emitter
  • Customizing emitter cells
  • Chapter challenge
  • Solution
Conclusion
  • Next steps

Taught by

Harrison Ferrone

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