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LinkedIn Learning

Blender 2.8 UV Mapping

via LinkedIn Learning


Improve your UV mapping skills. Learn how to use UV mapping to apply textures to 3D objects in Blender 2.8.

UV mapping is an essential skill for applying 2D textures to 3D objects. Blender offers a variety of tools for UV mapping complex objects—from game assets to characters for animation. In this course, Blender Foundation Certified Trainer Darrin Lile explores the fundamentals of UV mapping in Blender 2.8, introducing five hands-on projects of increasing complexity, which allow you to explore different tools and techniques. Discover how to UV map primitive objects, adjust seams, bake texture maps, optimize your UV mapping workflow when working with similar objects, and take your maps into a third-party program like Krita so you can see how textures affects your maps. Plus, learn how to UV map a human character as well as a realistic alleyway.

This course was created by Darrin Lile. We are pleased to offer this training in our library.


  • UV mapping in Blender 2.8
  • What you should know
1. UV Mapping Fundamentals
  • What is UV mapping?
  • Marking seams and unwrapping
  • Testing for stretching
  • Seams and applying scale
  • Arranging UV islands
  • Using the UV map for texturing
  • UV mapping a cylindrical object
  • Adding the soda can texture
  • Using smart UV project
  • Creating a wood texture in Krita
  • Creating and applying a normal map
2. Project #1: UV Mapping and Texturing a Dumpster
  • Beginning the UV map of the dumpster
  • Continuing the UV map of the dumpster
  • UV mapping the wheel
  • Organizing the UV map
  • Finishing the dumpster UV map
  • Beginning the dumpster texture in Krita
  • Finishing the dumpster texture map
  • Applying the texture map to different materials
3. Project #2: UV Mapping and Texturing a Building
  • Beginning to UV map building 01
  • Continuing to UV map building 01
  • Finishing the UV map building 01
  • Using the stitch tool
  • Testing the texture size in Krita
  • Creating the color map for the building
  • Finishing the building textures
  • Creating materials and applying textures
4. Project #3: Baking a Normal Map
  • UV mapping the trash can
  • Adding sculpt detail to the trash can
  • Baking a normal map
5. Project #4: UV Mapping a Character
  • Beginning to UV map the head
  • UV mapping the head
  • Mapping the torso, arms, and hands
  • UV mapping the legs and boots
  • UV mapping the eyes and teeth
  • Scaling and packing the UV islands
6. Project #5: UV Mapping an Alley
  • UV mapping the ground and building 5
  • UV mapping building 2
  • UV mapping building 3
  • UV mapping building 4
  • UV mapping the remaining details
  • Next steps

Taught by

Darrin Lile

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