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Cinema 4D S22 Essential Training: Motion Graphics

via LinkedIn Learning

Overview

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Design compelling motion graphics using the MoGraph toolset in Cinema 4D. Learn how to use both essential features and new features available in Subscription Release 22 (S22).

Syllabus

Introduction
  • Cinema 4D for motion graphics artists
  • Before you begin this course
  • Setting up C4D
  • If you're using Cinema 4D S24
1. What Are Motion Graphics?
  • What are motion graphics?
  • The motion graphics pipeline
  • Examples of work
  • Core concepts for 3D and motion graphics
2. MoGraph Basics and Animation Techniques
  • What is MoGraph?
  • Create and modify clones
  • Create and finesse animation
  • Timeline functions
  • Copying tracks and offsetting keyframes
  • Moving animated objects
  • Retiming animation with Time Tracks
3. Splines and Text
  • What are splines?
  • Work with Illustrator files in C4D
  • Spline modeling tools
  • Type tools
4. Working with Cameras
  • Camera basics
  • Create a camera animation
  • Morph between cameras
  • Control cameras with tags
5. Materials and Lights
  • Working with lights and materials
  • Manipulate materials on objects
  • Add imperfections with shaders
  • Volumetric lighting
  • Light with HDRIs
  • Light with objects and materials
6. The Power of MoGraph and Fields
  • What are Fields?
  • Reading a scene with Fields
  • Sharing Fields across Effectors
  • Group Fields and remap values
  • Work with Delay and Decay
  • Make selections with Fields
  • Use MoGraph tags with Fields
  • Use Masks and Subfields
  • Create organic growth patterns
7. Dynamics and Field Forces
  • Working with Dynamics
  • What are Field Forces?
  • Control C4D particles with Field Forces
  • Advanced particle simulations
8. Rendering and Compositing for Motion Graphics
  • Compositing tag
  • Common render settings
  • Create preview renders
  • Work with takes
  • Set up multipass renders
  • The AEC workflow
9. Challenge
  • Challenge overview
  • Solution
Conclusion
  • Next steps

Taught by

Andy Needham

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